![]() ![]() Side Light > Neutral Air > Gravity Cancel > Side Light > Neutral Airįor more specific strings and combos for legends with Gauntlets please check out: Side Light > Neutral Air > Gravity Cancel > Side Light > Neutral Air > Ground Pound > (Read) Jump > Ground Poundĭown Light > Side Light > Neutral Air > Gravity Cancel > Down Light > Gravity Cancel > Side Light > Neutral Air Ground Pound > Ground Pound > Ground Pound > Ground Pound > Ground Pound Side Light > Fast Fall > (Read) Spot-dodge > Neutral Air > Chase-dodge-forward > (Pivot) > Down Air > Chase-dodge-forward > Neutral Air > Jump > Recoveryĭown Light > Side Light > Recovery > Neutral Air > Down Air > Side Airĭown Light > Side Light > (Read) Dodge-out > Jump > Gravity Cancel > Down Light > Neutral Air > Neutral Light > Neutral Light Side Light > Neutral Air > Side Air > Ground Pound Neutral Air > Gravity Cancel > Down Light > Chase-dodge-forward > (Pivot) > Neutral Air > Jump > Recovery Side Light > (Read) Dodge-out > (Read) Dodge-in > Gravity Cancel > Side Light > Recoveryĭown Light > Jump-dash > Down Air > Gravity Cancel > Down Light > Chase-dodge-forward > Neutral Air Side Light > Fast Fall > Jump > Neutral Air Side Light > Neutral Air > Gravity Cancel > Down Light > Neutral Air When you’re starting out with Gauntlets, you can use GC DLight > CD NAir, instead, but be wary that it costs your dodge. There are an entire new set of strings that are introduced out of this combo, and it can send opponents down, if used on the corner DLight > Jump Chase Dodge NAirĪ difficult combo to execute, but important for improvement at a high level. If your opponent is used to DLight > SLight, try mixing this in. Has string follow ups, dodge reads, and leaves you in a pretty advantageous position. Best Gauntlets Combos and Strings in Brawlhalla DLight > SLight ![]() GC DLight > CD Recovery is a kill combo, and SLight > Dodge Read > Slight > Recovery is a common string to kill, especially at lower ELOs, where most people dodge in or spot dodge. Gauntlets’ Recovery is a common combo move, but also has decent recovery. This will almost always lead to baiting out a dodge, but can also lead to early gimps. If they stay on/near the wall, then move in towards the stage. If the opponent tries to swing under you or get behind you, just keep going down, as this forces them to burn a dodge. A common tech when an opponent is close to the wall is to DJFF (Dash Jump Fast Fall) off the stage, XPivot, then fall straight down while Ground Pounding. You’re able to move it while it’s falling, and the rate of descent is exceptional. Dash jumping into a DAir catches people off guard, and it can be followed up with a SLight or even another DAir, depending on how it lands. The secondary attack to use in neutral (along with SLight). Sair can also be used as a recovery - just spam SAir from far away, then jump/dodge to stage. SAir doesn’t do much damage, but its knockback strength and angle can lead to some surprising early kills. SAirĪs one of the weakest moves in Gauntlets’ kit, you wouldn’t think that SAir has many uses, but you’d be surprised. It can dribble the opponent at low percentages even leading into true combos, such as GC DLight > CD Nair. Other than SLight, NAir is Gauntlets’ most useful move. SLight, DAir, and NAir are all true out of DLight, but NAir is very finicky (look below for an example). SLight has excellent anti-air, adaptable string followup, and can be used to read almost every reaction. DLight > SLight is true, so try to hit the DLight first. The main grounded string starter for Gauntlets. Works well to catch opponents in 2v2s, as well. Also true out of DAir at low percentages. The Gauntlets Moveset in Brawlhalla NLight You can look for Recoveries and NAirs to stuff out approaches from above, or use SLight to try and catch a landing, which will allow you to throw your opponent offstage again. ![]() When your opponent tries to recover high.
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